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Archive for October, 2008

uncanny valley: the prototyping machines

Whenever I have had some time in the past months away from the more classical research-oriented work, I have been catching up with some of the latest developments in Machinima and other virtual reality and/or game-engine methods for art and design.  While for some more purists, this admittedly sounds geeky and probably as exciting as a can of tuna, I have found that there is quite a lot that can be done and said using these “machines.”  With the usual reservations, of course.

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The primary problem I have with more classical animation, drawing and painting (and 3D) is that it is very time-consuming.  Being sometimes peripatetically cross-displine and cross-media, I am interested in doing things in almost every possible format that I get my hands on.  But, say, if I wanted to create a digital character with some facial expressions and mix it with some photography or video to get some idea across, doing these with the old ways would take days to complete.  A simple expressive character, in the end, is rather difficult and laborious to create properly and with style.

initial experiments with Olympus E520

After my entire camera kit was stolen in Shanghai from a famous live jazz club there (situated, of course, in the middle of the french expat community), I was waiting for the next purchase. Wanted something that is light enough to fit with my travel gear, and yet offered near-pro capabilities… and most importantly, doesn’t give me a heart attack if stolen, lost, damaged again (yes, I have heard of insurance… thank you… but the hassle… the hassle…). So, finally have settled for a Olympus E520 for the meantime, until the DSLR market stabilizes with the next upcoming series of 20 MP+ cams, post-summer next year perhaps? Can’t be that far, since Canon pretty much opened up the market there with their new Canon EOS 5D Mark II (brilliant… absolutely brilliant! — check out the video here). I mean, ISO 25,000 capabilities + HD Video capture…?!!!

random recursions

Every time I get back to my amateurish coding and learning the potential of Processing, I am always surprised and fascinated how just a few lines of even bad code provide complex and occasionally pleasing results.  And this is even before I have gone properly into more complex ideas of emergence, dynamic systems and other theories I want to explore visually.  Theory w/out words?  I suppose being rather visual in orientation, it helps me think when I can directly see the outcome of what I am doing emerge in front of me.  So while playing around with recursive functions today and I came up with this by writing about 20 lines of quite messy code using mostly simple random equations.  Thought it would be nice to show the screenshot here as a starter to my long road to mastering the interface of aesthetics and underlying code — the plan eventually is to develop a database of “palettes” that can be used for various projects.  But meanwhile, here is a quick example (with just a little color correction post-factotum):

Tricks and technicks: the ‘-dividual’ city

I just returned from Bombay a month back where I was doing a photo shoot (or should we call this pixelography nowadays?) of the city. The aim here was to create a portrait of global cities in terms of what I call ‘-dividualism’ — that which precedes the individual.  We have seen too many picture of smiling faces, or more specifically, too much photography of teeth. Of individuals and teeth; of the National Geography imaginary of smiley faces of the exotic world that we grew up on. But for anybody who stays in a giant city such as Bombay for more than a few days will know that in such an enormous metropolis, most of the people we never can or will experience as individuals. Rather, it is the non-linear mass of collective movement, flows, moorings, accelerations, trans- and interactions that we experience. This is what I call the “-dividual city.” (See a wider theoretical history of the dividual at the P2P Foundation.) (FLICKR has the full series if you click on the image):

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